Dimon, brutal freelancer and all-time pervert, is now working as a witch assistant after the previous one disappeared due to mysterious circumstances.

He'll have to perform many duties in order to keep his job at the witch's atelier and survive the many dangers that come with it; while getting to know his new mistress and the vast world of witchcraft.

However, his true objective is to have fun with (or punish) any woman he might come across, but not before taking photos of them to push them into a corner.

Here's my SubscribeStar if you're interested in more frequent updates or see what I'm currently working on.

Game done in Godot 4 for the Summer of Smut Jam

The game is in an early stage so it can be rough on some parts, I'd love to hear your thoughts.

I've played previous versions, do I have to play all over agan?

You don't! If you want to see just the new content select New Game and then Start with new content only. The game should start with the atelier at lvl 3. Just select Look for ingredients to reach lvl 4 and the Sale Event should start automatically.

How to skip-dialogue

Once a line of dialogue has ended, either normally or by clicking, press and hold CTRL and click again, the dialogue should be skipping, release CTRL to stop.

Dialogue log

Open the log with the mouse wheel up, right-click to close it

Updated 6 days ago
StatusIn development
PlatformsWindows, HTML5
Rating
Rated 3.9 out of 5 stars
(18 total ratings)
AuthorDimon
GenreVisual Novel, Simulation
Made withGodot
Tags2D, Adult, Erotic, Furry, NSFW, Pixel Art, Singleplayer, voyeurism
Average sessionAbout an hour
LanguagesEnglish

Download

Download
Dimon - The Witch's Pervert Assistant - v0.2.7.zip 43 MB

Development log

Comments

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(+1)

Howdy! U have done a very great and good job! I like everything very much, but on the first pass there was this error after which I couldn't do anything. Otherwise, keep up the good work!

(4 edits)

Thanks for reporting it! I'd take a look.
Edit: Weird, I'm familiar with this error but it shouldn't happen in the current versions that are up, would you mind download/play online again? Tested it myself and couldn't reproduce it.
Try not fast-skip in that part or when the game fades to black

This error appeared on a normal, measured reading.


Hmmm... Looks like the problem is with my pc, as the problem persisted even in the browser. But that's ok, it still looks very solid x3

Can you make a android port please as it looks good and I want to be able to save my data when I play it as the browser play dosent save it

(+1)

I really wanted to give this game a try, because its rare to find furry nsfw game which looks this good, but the intro is incredibly long, there is wayyyy too much writing, you could cut out 90% of it.

As it is, I don't have the patience to get through all that text - I have no reason to care - and so I'm quite sad that I'll never find out what the gameplay actually is.

(4 edits)

Hey, thanks for the comment.

I understand, the intro can be long because the game needs a bit of setup for it to make sense (the game's a vn hybrid so there will be lots of text) and it also introduces mechanics like the studying and search mechanic, but I'll take a look if there's anything that can be removed without cutting anything meaningful. I wonder, in which part you stopped?

If you want to head right into the gameplay, in the warning screen (the first screen you get) there's the skip intro button.

The game is still being worked on so feedback is very valuable, thanks again.

(+1)

Hello!

You'd be surprised how little text you need to intro a game actually, and how much players can figure out what is happening on their own.

I don't want to skip  your work! If you give players the skip intro  button before they know how long it is, how will they know if we want to skip it or not? Ideally in a game you want to see the intro, and you might want to skip it on second playthrough, but I'd never want to skip an intro on first play.

What's the absolute bare minimum of communication you can show in the intro to successfully get the story across? Do people really talk as much as that in real life? What you do put into the intro will feel so much more alive if it's cut right down to exactly what you need and no more. Players are seeing your work for the first time and their attention is expensive; they will just shut the game and go elsewhere as soon as you have taken up their time unneccessarily. How quickly can you show them the real guts of the game, the gameplay?

I'm not saying you shouldn't write or have a story or have characters with develop, but your game is a particularly amazing example of consuming the players time for a very long time before they actually learn anything about what the game is actually going to be. Take them there first, then introduce the longer storylines and have the relationships develop.

I have more opinions on visual novels; I think they do the player a disservice, but they are massively popular so I"m not going to criticise them or your goal to be a hybrid too much. But in being a hybrid I think your game could very easily be better than them, it could easily hit a bigger audience.

Hello again! Thanks for your response.

I get what you're getting at, I've definitely played games where the intro was kept short and we got right into the action. Not exactly the style I'm going for but I can't deny that my intro does take a long time. I'd take a look at those games again (and maybe other games too) to give me an idea. Also, you're right about seeing the intro in the first play.

As of right now, I've already halved the intro, keeping the most important parts and the game's hook, the rest was added in the normal gameplay. This will be present in the next update if you're still interested.

I'll start with that and see how it goes from there. Fortunately, the game is still in the early stages so there's room for change.

Thanks again!

(+1)

Very cute artstyle

(+1)

Thanks! Just wait till it's polished ;)

(+1)

is there a way to save progress?

Not right now, but it's a planned feature.

Thanks for playing!

(+3)(-9)

Is there going to be any futa?

what is the end week, I am at week 5 and its still May

(+1)

No end week for now, if you get "you have seen all the character dialogue" you're pretty much done. I'll work on a polished post-jam demo version so at least there's some sort of conclusion.


Looks like I missed changing the month, I'll fix it, thanks!

I cant wait to see the end

a very nice , take the time you need , no need to rush and put some effort into the background i want some secrets.

(1 edit)

For sure, I'll work on a polished version, thanks for playing!